Thursday, 31 March 2011

Screecher Larvae

The larvae of the screecher beetle fight by darting in, biting off a chunk of flesh, and then biting back into hiding to consume it.
With the aid of their parents, they can be quite difficult to pin down and kill.


Screecher Larvae
Level 3 Minion Lurker
Tiny Natural Beast XP 36
HP 1; a missed
attack never damages a minion
Initiative +9
AC 17 Fortitude 15 Reflex 14 Will 14 Perception +2
Speed 5; Swim 3
Standard Actions
Wrenching Bite At-will
Attack: (Melee) 0; +8 Vs. AC
Effect: The Screecher Larvae shifts 2 squares
Hit: 5 damage and the Screecher Larvae shifts 3 squares and makes a stealth check with an automatic result of 22
Str 3 (-3) Dex 18 (+5) Wis 12 (+2)
Con 13 (+2) Int 2 (-4) Cha 4 (-2)
Stealth: +12

Wednesday, 30 March 2011

The Mother Screecher

A Mothering Screecher will try and defend its young. It will attempt to deafen the most perceptive foe, to ensure that its young can successfully hide by taking advantage of the -10 penalty the deafened status applies to perception.

Mothering Screecher Level 3 Artillery (leader)
Medium Natural Beast XP 150
HP 37 Initiative +6
AC 15 Fortitude 13 Reflex 14 Will 16 Perception +3
Speed 6; Swim 3
Standard Actions
Defensive Scratch At-will
Attack: (Melee) 1; +8 Vs. AC
Hit: 1d6+4 and the target takes -2 to attack rolls against the mothering screecher until the end of their next turn.
Focused Sound At-will
Attack: (Ranged) 15; +8 Vs. fortitude
Hit: 2d6+4 thunder damage and the target is deafened until the end of the Screecher's next turn
Triggered Actions
Warning Screech Encounter (immediate interrupt)
Trigger: A creature targets one or more Screecher Larvae with an attack
Attack: (Ranged) 15; Triggering Creature; +8 Vs. Reflex
Hit: 2d6+4 thunder damage; and the target takes a -5 penalty to the triggering attack
Miss: Half damage and the target takes a -2 penalty to the triggering attack.
Effect: the target is deafened (save ends)
Str 8 (0) Dex 16 (+4) Wis 15 (+3)
Con 13 (+2) Int 2 (-4) Cha 6 (-1)
Stealth: +9


Tuesday, 29 March 2011

Screecher Beetle

Screech Beetles are amphibious and most often encountered in wet areas, near lakes or streams. Often they will appear from beneath murky water to ambush prey.
An adult male will typically be encountered alongside one or more females and their young, and will be fiercely protective of its brood.The males are very territorial, and are rarely encountered together.

Broodmaster Screech Beetle Level 3 elite soldier
Medium Natural Beast XP 300
HP 94 Initiative +6
AC 19 Fortitude 17 Reflex 13 Will 17 Perception +3
Action Points: 1 Saving throws: +2
Speed 5; Swim 3
Traits
Strong Legs
Whenever the Screech Beetle is slid, pushed or pulled it may shift one square after the movement is resolved.
When a screech beetle would be knocked prone it is instead slowed until the end of its next turn.
Standard Actions
Leg Slash
Attack: (Melee) 1; +8 Vs. AC
Hit: 2d6+4 damage and the target is slowed until the end of the Broodmaster's next turn
Threatening Growl
Attack: Close Blast 3, enemies in blast; +6 Vs. Will
Hit: 1d6+4 psychic damage and the target falls prone.
Double Strike
Effect: The Broodmaster makes a Leg Slash attack and a Threatening Growl attack, or two Leg Slash attack.
Crushing Jaws
Attack: Melee 1; one slowed or prone creature; +6 Vs. Fortitude
Hit: 3d6+5 damage and the target is slowed and cannot shift (save ends)
Aftereffect: The target takes a -2 penalty to speed until the end of the encounter
Aftereffect: the target contracts Cracked Leg
Miss: Half damage and the target takes a -2 penalty to speed (save ends)
Triggered Actions
Protective Scream Recharge 5,6 (immediate reaction)
Trigger: An ally within 5 squares becomes bloodied or is reduced to 0 hp.
Attack: Close Burst 5, enemies in burst; +6 Vs. Fortitude
Hit: 2d6+5 Thunder damage and the target is marked (save ends)
Miss: Half damage and the target is marked until the end of their next turn.
Str 8 (0) Dex 16 (+4) Wis 14 (+3)
Con 15 (+3) Int 2 (-4) Cha 5 (-2)
Stealth: +9

Cracked Leg Level=level of inflicting creature/hazard. Improve DC 17+1/2 level maintain: 12+1/2 level
Cured < Initial <> Stage 2 <> Stage 3 > Final
-2 to speed Also, can't shift Slowed Immobilised
- 1healing surge -5 to athletics and acrobatics -2 surges -3 surges

The Cracked Leg disease path is for use with any hazard that results in damage to someone's leg, that could be a break, or could just be a sprain. As the disease progresses the wound either heals, or gets worse (eventually revealing a break if they reach the final stage).
While suffering from the disease the character can gain bonuses to their endurance checks by avoiding travelling long distances, or running in combat, while on foot. A bonus of +5 should be available for complete bed-rest, combined with any +2s from healers using "Aid Another".
If the character engages in activity that will significantly strain their leg (for example: repeated use of the Run action) then a penalty of -2 to their endurance check may apply.

Monday, 28 March 2011

The first bug

The Blister Beetle is most commonly encountered in areas full of vegetation, such as forests or jungles. Herbivorous by nature, Blister Beetles will attack only if they feel threatened.
This does not mean that they are harmless however. If a group of blister beetles are disturbed by adventurers engaged in combat, they may rush out to drive off these intruders; especially if the battle is near their nest.
In combat, a Blister Beetle releases a toxin that causes it's foe's skin to blister, rendering it vulnerable to further attacks.

Blister Beetle Level 2 Minion Brute
Small Natural Beast XP 31
HP 1; a missed attack never damages a minion. Initiative +4
AC 15 Fortitude 14 Reflex 15 Will 10 Perception +1
Resist 5 acid, 5 poison
Speed: 6
Traits
Blistering Poison
Whenever the blister beetle damages an enemy that enemy gains vulnerable 1 all damage (save ends).
If the enemy already has vulnerable all damage that vulnerability instead increases by 1.
Standard Actions
Acidic Bite
Attack: (Melee) 1; +7 Vs. AC
Hit: 5 acid and poison damage (see Blistering Poison)
Triggered Actions
Blood Spray
Trigger: The Blister beetle is reduced to 0hp
Attack: close burst 1; +5 Vs. Reflex
Hit: 5 acid damage (see Blistering Poison)
Str 8 (0) Dex 16 (+4) Wis 12 (+2)
Con 13 (+2) Int 2 (-4) Cha 2 (-3)

Off to a good start

Well, I decided I'd start this blog on the 28th of march. I haven't been to sleep yet, so technically I'm not a day late, but it's not exactly promising.


The premise of this blog is simple. I will post a monster every one or two days. Each week will have a theme. The first theme? The Big Bag of Bugs.